ARCADEMY


An AR creation Platform for K-12 Classroom.



Spring 2021
Research Lab - Co-Augmentation, Learning and AI Lab

Participatory Research
UI/UX Design
Game Design



It has been proven by much previous research that AR can improve learning in classrooms (Radu, McCarthy, and Kao, 2016). Effective educational AR apps should be developed with in-depth collaboration with their main stakeholders - teachers and students.  ARCADEMY is an AR collaborative creation environment under development by ETC. Based on ARCADE, ARCADEMY is designed to diversify educational content for teachers and students. The current platform suffers from several issues of interface usability.

My role as the sole interaction designer on the team is to bring research insights from stakeholders into AR development. The project is a collaboration with CMU Entertainment Technology Center, Simon Initiative & CoALA Lab at HCII.











Interface Redesign



Information Architecture
The original information architecture is complex, which adds to cognitive load especially since users are unfamiliar with AR. Therefore, interventions intend to:

  1. Flatten the layers of interaction from 3 to 2 for faster access
  2. Recategorize buttons based on properties and order of interaction





Visual Design
I proposed the following changes and conducted internal user testings to make sure the designs function as intended:

  • Accessibility - Is it easy to press the buttons while holding the iPad?
  • View-blocking - Does the features obtrude camera view?
  • Legibility - Are the buttons contrasty enough to separate from the background, whether dark-colored or bright?



Remote Experience
To solve the issue of misalignment of the digital and physical environment, we decided to use mini-map and joysticks to allow users to participate in the experience with their avatars or get into full-scale view through avatars camera view.






Imagine New Scenarios



Participatory Research
I worked with researchers to engage K-12 schools teachers in brainstorming the capability of AR in their teaching. We designed a ‘magical ability’ card game that tasked K-12 teachers to imagine AR features for teaching free from real-world constraints.  We chose gifs from existing cartoons and AR apps to provide the participants some contexts about what AR can bring.







New Features Proposal
Based on research results, I proposed to developers and teachers new features to make the platform more useable for teaching.




AR Kahoot - Kahoot has been widely used by teachers to engage students. AR Kahoot allows teachers to draw trigger areas on the ground and assign multiple choice answers; students can answer by standing at the choice areas.
Animation - Users can enable animations for objects and animate frame by frame with the time wheel. They can also choose between one-time or looping animation.