Clair Sun, Arshin Jain


UI/UX Design, User Research

In a pandemic-struck society, traditional in-person museum discoveries are transformed to novel digital encounters. This transformation is especially difficult for local museums. How can we help museums maintain cultural engagement? MUSE is a one-stop app for visitors to discover museums. People can find upcoming events, revisit memories of visits, and support causes at museums.



Museums have been facing greater operational challenges since the pandemic. Looking at their digital marketing, museums don’t have a concise, quick, centralized place like many other nonprofits to connect to audiences.

User Persona

After interviews, we identified two user persona with different levels of interest in museums and visiting purposes. We then mapped out a range of apps that they might use. In general, event exploration apps enjoy a much bigger audience pool than cultural exploration apps.

Thus we decided to look outwards to help connect the museums’ informations to visitors. We hope to achieve these few goals:

  • Help visitors discover museums and exhibitions to increase museum digital presence
  • Improve and sustain the ongoing relationship between museums and visitors
  • Motivate users to donate and raise funds for different initiatives for museums


We combined cultural exploration and event exploration to keep a content-driven presentation for audiences like art enthusiats to drive their curiosity.
Schedule + Location search — search based on your availability
Artifacts + Location search — artifacts from the nearby museums

Memory Box
85% of consumers say they find UGC (user-generated content) more influential than brand videos or photos.
Memory box is a summary of your museum photos based on location and time. Like a diary, it allows users to make notes, share, and explore similar artifacts in our collection database using machine learning.

Favorite artifacts from the collection database that you have saved. Click or drag the image to learn more about the artifact's history and other similar works in the collection.


We explored 3 different ideas and gathered feedback from research participants, and we realized that we need to pivot our features towards a more realistic context.

From mid-fidelity to high-fidelity exploration we select a few critical design exploration and decisions based on feedback from users and museum experts.

Design System