The most common interfaces we live with nowaways are often disembodied. However, the most organic/ primital way for us to interact with the world is often through using our body as the interface.




World-building Syncing

Building worlds in VR often requires quick switching between different scales. VR creation platforms like Tiltbrush often requires users to scale up and down the world during the creation process. While the switching between scale is helpful, users can’t visualize the s

Here I explored an alternative modality where user can create virtual worlds in a constant scale. (switching tabs and browsers).




Breath-reactive Environment

Detect breathing volume from the microphone to alter the environment lighting. Application in VR mediation and fitness.






Tactile VR Interaction

Interface feedbacks are often animated with 2D motion graphics. Take advantage of simulated 3D tatile quality to buttons and interface in VR to simulate more realistsic feedback during interaction. 




Embodied Measurement

In real life, we often use our bodies (feet, finger etc.)  as unit for rough measurement. In VR, it is easy for us to lose the sense of scale due to the lack of embodied reference. How can we use our virtual body to help us better understand size and scale in VR?